Tuesday, September 22, 2026

2026-27 · Red-eye games per team

NBA Fatigue Index

Sacramento Kings have the most red-eye games: 10, with a 3.6 average Fatigue Index.

Updated Wed, Sep 9, 7:00 AM EDT

#TeamRed-eye gamesAvg indexToughest spot
1SacramentoKingsSAC103.69 · @ OKC · Jan 3
1DenverNuggetsDEN103.48 · @ SAC · Mar 29
3UtahJazzUTA83.38 · @ BKN · Jan 6
4MinnesotaTimberwolvesMIN73.39 · @ LAC · Dec 2
4San AntonioSpursSAS73.28 · @ UTA · Oct 28
6LAClippersLAC63.58 · @ MEM · Feb 12
6PortlandTrail BlazersPOR63.58 · @ ATL · Jan 20
6Golden StateWarriorsGSW63.49 · @ BOS · Feb 10
6HoustonRocketsHOU63.38 · @ MIA · Nov 16
10Los AngelesLakersLAL53.78 · @ ATL · Nov 9
10New OrleansPelicansNOP53.58 · @ ORL · Feb 2
10ClevelandCavaliersCLE53.19 · @ POR · Feb 4
10MemphisGrizzliesMEM53.18 · @ LAC · Mar 18
10BostonCelticsBOS53.08 · @ POR · Jan 2
10OrlandoMagicORL53.08 · @ POR · Jan 12
10TorontoRaptorsTOR53.08 · @ PHX · Mar 28
10CharlotteHornetsCHA52.98 · @ UTA · Jan 14
10IndianaPacersIND52.98 · @ GSW · Feb 15
10Philadelphia76ersPHI52.88 · @ NOP · Jan 28
20PhoenixSunsPHX43.39 · @ SAS · Mar 29
20MilwaukeeBucksMIL43.19 · @ POR · Mar 27
20BrooklynNetsBKN42.98 · @ LAC · Mar 4
20WashingtonWizardsWAS42.89 · @ LAC · Jan 22
24ChicagoBullsCHI33.18 · @ SAC · Jan 7
24DetroitPistonsDET33.08 · @ PHX · Feb 10
24MiamiHeatMIA33.08 · @ SAS · Jan 20
24Oklahoma CityThunderOKC33.08 · @ IND · Nov 23
24New YorkKnicksNYK32.77 · @ POR · Jan 4
29DallasMavericksDAL23.29 · @ POR · Apr 7
30AtlantaHawksATL12.88 · @ LAC · Mar 20
What the columns mean
#
Rank on the column the board is sorted by, 1 = most. The rank belongs to the team, not the row, so flipping to low-to-high counts down to #1 at the foot. Ties share a rank.
Red-eye games
Team-games scoring 7 or higher on the Fatigue Index — the schedule's true red-eye spots.
Avg index
The team's mean Fatigue Index across all of its season team-games.
Toughest spot
The team's single highest-scoring team-game — its index, the matchup, and the date, linked to the game.

The toughest spots

CLE at POR, Feb 4 9/10: second night of a back-to-back · after a 1,006-mile leg · three hours of body-clock shift · capping a 5-in-7 stretch · on the road.

MIL at POR, Mar 27 9/10: second night of a back-to-back · after a 1,006-mile leg · two hours of body-clock shift · capping a 4-in-6 stretch · on the road.

GSW at BOS, Feb 10 9/10: second night of a back-to-back · after an 851-mile leg · three hours of body-clock shift · capping a 4-in-6 stretch · on the road.

PHX at SAS, Mar 29 9/10: second night of a back-to-back · after an 850-mile leg · two hours of body-clock shift · capping a 5-in-7 stretch · on the road.

SAC at OKC, Jan 3 9/10: second night of a back-to-back · after an 840-mile leg · two hours of body-clock shift · capping a 4-in-6 stretch · on the road.

WAS at LAC, Jan 22 9/10: second night of a back-to-back · after an 838-mile leg · three hours of body-clock shift · capping a 4-in-6 stretch · on the road.

MIN at LAC, Dec 2 9/10: second night of a back-to-back · after an 832-mile leg · two hours of body-clock shift · capping a 4-in-6 stretch · on the road.

DAL at POR, Apr 7 9/10: second night of a back-to-back · after an 827-mile leg · two hours of body-clock shift · capping a 4-in-6 stretch · on the road.

ORL at POR, Jan 12 8/10: on one day of rest · after a 2,525-mile leg · three hours of body-clock shift · capping a 4-in-6 stretch · on the road.

GSW at WAS, Mar 27 8/10: on one day of rest · after a 2,434-mile leg · three hours of body-clock shift · capping a 4-in-6 stretch · on the road.

How it's counted

Red-eye games are team-games scoring 7 or higher on the Fatigue Index — the schedule's true red-eye spots.

The Fatigue Index is a point-based, additive score from 0–10, computed from each team's own schedule: rest, the prior travel leg, body-clock shift, whether the game ends a dense stretch, and whether it's on the road.

It measures schedule tax, not outcomes — it is not a prediction of how a team will play, and games can share a night (one team's tough spot is often the other's rest). The toughest spots are team-games, so one game can appear twice, once per side.