2025-26 · Red-eye games per team
NBA Fatigue Index
| # | Team | Red-eye games | Avg index | Toughest spot |
|---|---|---|---|---|
| 1 | 3.4 | 8 · @ ORL · Dec 27 | ||
| 2 | 3.6 | 8 · @ UTA · Feb 12 | ||
| 3 | 3.5 | 8 · @ NOP · Mar 18 | ||
| 4 | 3.4 | 8 · @ CLE · Jan 23 | ||
| 5 | 3.5 | 8 · @ ATL · Mar 21 | ||
| 6 | 3.5 | 9 · @ MIN · Mar 17 | ||
| 7 | 3.3 | 8 · @ TOR · Feb 1 | ||
| 8 | 3.5 | 9 · @ MIA · Mar 19 | ||
| 9 | 3.3 | 8 · @ GSW · Oct 27 | ||
| 10 | 3.4 | 8 · @ BOS · Mar 6 | ||
| 11 | 3.2 | 8 · @ ORL · Dec 3 | ||
| 12 | 3.0 | 8 · @ PHX · Mar 8 | ||
| 13 | 2.9 | 8 · @ POR · Nov 5 | ||
| 14 | 2.9 | 8 · @ DEN · Mar 17 | ||
| 15 | 3.3 | 8 · @ POR · Dec 23 | ||
| 16 | 3.2 | 8 · @ GSW · Apr 5 | ||
| 17 | 3.1 | 8 · @ NOP · Oct 27 | ||
| 18 | 3.0 | 8 · @ POR · Mar 23 | ||
| 19 | 3.1 | 8 · @ CHI · Jan 29 | ||
| 20 | 3.1 | 7 · @ HOU · Apr 1 | ||
| 21 | 3.1 | 8 · @ CLE · Dec 23 | ||
| 22 | 3.0 | 8 · @ GSW · Jan 30 | ||
| 23 | 3.0 | 8 · @ DEN · Mar 6 | ||
| 24 | 3.0 | 9 · @ LAL · Mar 30 | ||
| 25 | 2.9 | 8 · @ UTA · Mar 23 | ||
| 26 | 3.2 | 8 · @ ORL · Apr 8 | ||
| 27 | 3.0 | 8 · @ LAC · Mar 13 | ||
| 28 | 2.9 | 7 · @ ORL · Jan 24 | ||
| 29 | 2.8 | 8 · @ UTA · Nov 13 | ||
| 30 | 2.8 | 7 · @ MIA · Dec 27 |
What the columns mean
- #
- Rank by red-eye games, 1 = the most brutal slate. Ties break by average index, then tricode.
- Red-eye games
- Team-games scoring 7 or higher on the Fatigue Index — the schedule's true red-eye spots.
- Avg index
- The team's mean Fatigue Index across all of its season team-games.
- Toughest spot
- The team's single highest-scoring team-game — its index, the matchup, and the date, linked to the game.
The toughest spots
PHX at MIN, Mar 17 — 9/10: second night of a back-to-back, after a 1,121-mile leg, two hours of body-clock shift, capping a 4-in-6 stretch, on the road.
LAL at MIA, Mar 19 — 9/10: second night of a back-to-back, after a 967-mile leg, three hours of body-clock shift, capping a 4-in-6 stretch, on the road.
LAL at MIL, Nov 15 — 9/10: second night of a back-to-back, after a 913-mile leg, two hours of body-clock shift, capping a 4-in-6 stretch, on the road.
WAS at LAL, Mar 30 — 9/10: second night of a back-to-back, after an 827-mile leg, three hours of body-clock shift, capping a 4-in-6 stretch, on the road.
SAC at CLE, Jan 23 — 8/10: on one day of rest, after a 2,097-mile leg, three hours of body-clock shift, capping a 4-in-6 stretch, on the road.
WAS at PHX, Jan 11 — 8/10: on one day of rest, after a 1,978-mile leg, two hours of body-clock shift, capping a 4-in-6 stretch, on the road.
SAC at NOP, Feb 9 — 8/10: on one day of rest, after a 1,880-mile leg, two hours of body-clock shift, capping a 4-in-6 stretch, on the road.
MEM at GSW, Oct 27 — 8/10: on one day of rest, after a 1,797-mile leg, two hours of body-clock shift, capping a 4-in-6 stretch, on the road.
CHA at PHX, Mar 8 — 8/10: on one day of rest, after a 1,779-mile leg, three hours of body-clock shift, capping a 4-in-6 stretch, on the road.
MEM at SAC, Feb 4 — 8/10: on one day of rest, after a 1,746-mile leg, two hours of body-clock shift, capping a 4-in-6 stretch, on the road.
Red-eye games are team-games scoring 7 or higher on the Fatigue Index — the schedule's true red-eye spots. The Fatigue Index is a point-based, additive score from 0–10, computed from each team's own schedule: rest, the prior travel leg, body-clock shift, whether the game ends a dense stretch, and whether it's on the road. It measures schedule tax, not outcomes — it is not a prediction of how a team will play, and games can share a night (one team's tough spot is often the other's rest). The toughest spots below are team-games, so one game can appear twice, once per side.

